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Cheats

Aurora includes built-in cheats for native RPG Maker games (XP, VX, and VX Ace). Cheats are off by default and per-game — turning one on for a game never affects any other game, and native games have no global cheats switch. (MV/MZ games are the exception: they have their own separate Cheat Mode and Debug Mode settings, each with a global engine default that per-game settings can override.)

  • Game Settings → Cheats — open a game’s settings from its detail page. Toggles here are saved with the game.
  • In-game overlay — open the in-game overlay, then tap the wand button to open the Cheats window. It has the same toggles plus one-shot money and item commands, and most changes apply instantly without restarting.
CheatWorks InApplies
Walk Through WallsAll native (RGSS) gamesInstantly
Debug / Cheat ModeAll native (RGSS) gamesNext launch
Disable Wild EncountersPE onlyInstantly
100% Catch RatePE onlyInstantly
Money (one-shot)All native (RGSS) gamesInstantly
Give Item (one-shot)PE onlyInstantly

The PE-only options only appear for games Aurora detects as PE games.

Lets you walk over normally impassable tiles. You can’t walk off the edge of the map.

Runs the game in its debug/playtest mode. In PE this unlocks the built-in debug menu, with tools like item and Pokémon editors, warping, and much more.

Turns off random wild Pokémon encounters while you walk. (PE only.)

Every throw catches. (PE only.)

On very old PE games (before v18), the game lacks the hook this cheat needs — the toggle will simply have no effect there, without any error.

From the in-game Cheats window you can also:

  • Money — add 1,000 / 10,000 / 100,000 of the game’s currency with one tap. Works in PE and regular RPG Maker games alike.
  • Give Item — type an item’s internal ID (e.g. POTION), pick a quantity (1–99), and tap Give. (PE only.) Item IDs are the uppercase internal names PE uses, like POTION, RARECANDY, or MASTERBALL.

MV and MZ games have two separate settings, both under Settings → Engines → RPG Maker MV/MZ → Cheats and both overridable per game from that game’s own settings.

Adds a wand button to the in-game overlay that opens a native cheat menu. It does not change how the game itself behaves — it just gives you the menu. Four tabs:

  • Party — god mode per character, level, EXP, and recover all.
  • Items — gold, plus searchable items, weapons, and armor with +1 / +10 buttons.
  • World — walk through walls, move speed, and teleport to any map at any X/Y.
  • Data — browse and edit switches and variables.

Changes apply instantly.

Runs the game in RPG Maker’s playtest mode: F9 opens the engine’s own debug menu, and holding Ctrl walks you through walls. Applies at next launch.

  • Cheats change your save data permanently. Money and items you give yourself are written into the game’s save file — there is no undo.
  • Cheats are built to be safe: if a particular game doesn’t support a cheat, it quietly does nothing rather than breaking the game.
  • RPG Maker MV/MZ games have their own Cheat Mode and Debug Mode settings, plus a full native cheat menu — see the RPG Maker MV / MZ section above.